Whilst working on this project my objective has been to work alone because I feel I had a better understanding of what I want to do and the assets in which need to be produced. Personally I believe working by myself keeps me busy but also allows me to explore my ideas a lot better without any problems or conflict. I have shown other people my work and progress, taken advice to help improve my work, it has been very beneficial for my final animation, because it has allowed me to see errors which I had been making previously but has also developed my animation further in terms of detail. At the beginning of the module I used to avoid criticism because I was afraid of receiving negatives comments and having to restart my animation because I felt that this would back track my work progress. Working with a partner involves few problems, one being that I work to a particular style and this means that working with a partner would be hard because they would have to reproduce some of my animated scenes, but it hard when they already have their own style. I felt that this would effect the final out come of my animation because it involves two contrasting styles with no similarity.
Context of practice 3 has also been very beneficial because the study of colour has allowed me to understand what visual effects the views of a piece of artwork. Especially the emotions that come from certain colours and even the shape and design for the characters, the objective for my animation on seasons was to appeal to and open audience but I later narrowed this idea down to Children because the colours are very bright and friendly for children to look at. There is nothing dark about my animation everything is very positive and I had to make sure I payed a lot of attention to my character design so that the characters looked appealing.
Shapes are what we use to define what things are and what they can be used for. Shapes as well as colour also give meaning especially to a character as stated in the creative character design book by Bryan Tillman, it says that a square represents e.g. “stability, trust, honesty, order, conformity, security, equality and masculinity”.
Tillman, B. (2011) page 68, Creative character design. Amsterdam: Taylor & Francis (Accessed: 14th October 2016).
For research I have taken a lot of inspiration from my trip to Japan, Tokyo mainly from Hayao Miyazaki because I like his soft style of animation and character design. After visiting his museum and finding out how he animated his frames I wanted to attempt this approach myself but digitally. I have been watch a few of his animations whilst animating my final animation.
Originally my animation was going to have a soundtrack, music playing through out but I felt that is did not fit with my animation because it did not communicate the feeling of what was going on and felt too over powering because of its loudness. So I decided to use standard sounds relating to each season to help communicate what was going on.
My reason for choosing to use traditionally animated features was because I felt comfortable using this animated format, I am familiar with traditional 2D work, my strengths are strongly revolved around hand drawn visuals, I don't really like drawing digitally because I personally not able do draw accurately. The feeling of drawing digitally is not very comfortable, I like my drawing to be paper based because I believe that there is more of an effort involved.
If I was to do this project again I would take time to develop a visual style for my scenery because I did not develop and visual style for my scenery and my storyboard need more plans because it did not draw the in betweens which meant I had to take my time to imagine what would happen between each scene which took a while. I need to plan my animation better because I took a while to come up with a visual style and procrastinated for a week which back tracked me at the beginning. Areas I need to improve on is my line work and style in which I animate, whilst animating I noticed that my hand drawn scenery had begun to fade in parts because the line work was not thick enough. The motion is smooth in parts but I now notice that it is very jumpy and slow in areas, I could have reduced the frames so that some scenes moved a lot smoother. The traditional method which I used to animate my animation has taken very long after reviewing what I have done, I believe to speed up the process I could have used more of After Effects rather than draw certain features e.g. clouds continuously, would have just been easy to key frame one image and move it in after effects.
After working on this final project I have released my weaknesses and areas on my animating skills which have hindered me since the beginning of the course. Creating this animation has helped me realise how to improve by having me do things which were out of my comfort zone, especially by creating a minute animation. Most time I have done when creating an animation has been 24 seconds, personally I think I have been lazy in the previous years and scared to create a longer animation just in case I do not finish it. This module has allowed me to be patent because I used to skip frames mainly to finish my animation quicker but my final out come would suffer because of this. Most of the animation I have produced apart froths final one have been very jumpy and untidy because I have not worked at the correct frame rate, doing this final project has taught me to take my time. Taking time and amending weak areas of the animation will enable you final movie to come out looking great.
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