Thursday, 11 May 2017

Statement of intent

http://m-lawrence110758-sp.blogspot.co.uk/
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2

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very psychedelic or very colourful animations, I like music videos and footage which works with particular music and visually communicates the feeling of the song through the medium and aesthetic. 
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3

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I want to create a music video with based on the different seasons which focus around a colour full character and scenery, with a visual change in season but what the character is wearing will be altered accordingly.
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4

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This will help me develop my specialist practice because it allows me to work with something I enjoy and I can focusing on building my skills in developing both experimentive and creative visuals. 
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5

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I don't really need anything other than frame paper, light box and access to adobe cc which i already have.
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6

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This is personal because I like to develop work for my self, because I know what I want to work with because I am creating this with a particular visual idea in mind. 
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7

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I am not working in a group, which means the responsibility is on me, I am looking to enter my animation into an festival either local or international.
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8

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I will be working doing this the day i start the project because it is good to get a visual idea and concept of what i could potential working on from looking at other practitioners work.
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9

Response is required
Response is required
Lilfuchs (no date) Available at: http://www.lilfuchs.com/ (Accessed: 9 November 2016).
 
(No Date) Available at: http://Portfolioworks (2012) Available at: http://www.trungles.com/personal-work/ (Accessed: 9 November 2016) (Accessed: 9 November 2016d).
 
xmau, 199 (no date) Home. Available at: http://www.199xmau.com/ (Accessed: 9 November 2016b).
 
 
(2016) Available at: http://goldenwolf.tv/work/venture-bros (Accessed: 9 November 2016).
 
 
(2016b) Available at: http://runwiththegoldenwolf.tumblr.com/post/149429775391/a-killed-but-not-forgotten-shot-from-a-lil (Accessed: 9 November 2016).
 
 
(2016c) Available at: http://runwiththegoldenwolf.tumblr.com/post/148842690496 (Accessed: 9 November 2016).
 
 
Wolf, G. (2016) Animation production company. Available at: http://goldenwolf.tv/ (Accessed: 9 November 2016).

Wednesday, 10 May 2017

(Critical Report) If I was to do this again ?

I have produced a 2D Animation about the four Seasons with in a year.

My reason for choosing this was because I thought it would be an interesting subject to communicate, I personally do not regret choosing this subject, I personally think the way I have executed the animation could have been better.

If I was to do this project again I would redo all my animated scenes again mainly because I feel the way they are drawn could be drawn a lot better. I feel that the style which I have used does not reflect my artistic skills, not how I would usually draw. The line work on the scene is very thin and small, the way they are drawn could be drawn thicker so that the scenes stand out more. The only reason why this was not done because I drew this animation traditionally and drawing each line took a while each day hours of work. The main thing I would do is make sure I add more features to help capture scenery e.g. animals and Sun plus other assets to help reveal each season a lot better, I feel that my animation could with better if I added a bit more detail to make it look more realistic. I think music would have done well with the sounds, it just feels empty on its own with just three sounds I personally feel it needs something extra to make the animation seem busier.

The visual to the animation is very good the representation of the seasons is said by my work to be looking great the feedback has been very positive about the detail, colour and research into the subject.

Preproduction has been very beneficial, I have done thorough research into the seasons and taken inspiration from Hayao Miyazaki to help me develop a visual style for my scenery and atmosphere. I picked Miyazaki because of how his animation are very friendly especially for children who are my target audience, for this animation used his style to help me capture his very friendly and child like characteristics with in my animation.    

       

Friday, 5 May 2017

Pitch for Final Animation

My idea was to create an animation which communicated the four seasons, I started of my talking about how my animations going to be done in first person and the features were going to be very colourful, the feedback I received was very positive and supported the idea but the problem was how I was going to communicate the seasons from the first person view. I made reference to an animation golden wolf studios created, which demonstrated first person features. I decided that first person would not work instead third person would be better because you would get a clear picture of what was going and would be able to display more visual detail all in a minute.

Target Audience

When creating this animation at the beginning I felt that my target audience was open. The though of pitching this animation to a specific audience did not occur to me. Now I realise that this has more child like features and is very soft in colour. Few things I learnt from Cop 3 during writing my dissertation about aesthetic was that colours have different meanings and effects along with shapes, these can appeal to specific audiences. When I now watch my animation I realise the features are very child like and the use of colours are very soft which means my animation is geared more towards children. I have checked all my features and this would be very suitable for children to watch.

Circles represent e.g. “completeness, Gracefulness, playfulness, comforting, unity, protection, childlike.”
Tillman, B. (2011) page 72, Creative character design. Amsterdam: Taylor & Francis (Accessed: 14th October 2016).

“Ages 0-4 characters have really big heads and eyes, short bodies, bright colors, and simple shapes.”

Tillman, B. (2011) page 104, Creative character design. Amsterdam: Taylor & Francis (Accessed: 14th October 2016).

  

Crit Final

This session was just used a presentation day to review my progress to see if I was finished. I added finishing touches to my animation and changed my music to just background sounds for each season to represent what each one felt like. My tutor advised that I should look at adding a few small extra features to complete my work, the Title and a few scenes in the animation which were missing small details, I have now improved these features and its appears to work well.  

Thursday, 4 May 2017

Evaluation

This project went very well, the idea which I developed was very simple and easy to work with. The objective for the beginning was to create a minute animation which communicated the four different seasons with in a year, initially my idea was to have all the visuals in first perspective but I changed it because I felt that communicating in third person would make the viewing of the animation clearer to my target audience because there is more to look at in relation to the seasons to give a clearer understanding of the story. My animation is open to all audiences, I personally have stuck to my initial proposal, the only difference is that my animation is 1 minute and 30 seconds instead of a 1 minute but the visuals are correctly representing my idea.

Whilst working on this project my objective has been to work alone because I feel I had a better understanding of what I want to do and the assets in which need to be produced. Personally I believe working by myself keeps me busy but also allows me to explore my ideas a lot better without any problems or conflict. I have shown other people my work and progress, taken advice to help improve my work, it has been very beneficial for my final animation, because it has allowed me to see errors which I had been making previously but has also developed my animation further in terms of detail. At the beginning of the module I used to avoid criticism because I was afraid of receiving negatives comments and having to restart my animation because I felt that this would back track my work progress. Working with a partner involves few problems, one being that I work to a particular style and this means that working with a partner would be hard because they would have to reproduce some of my animated scenes, but it hard when they already have their own style. I felt that this would effect the final out come of my animation because it involves two contrasting styles with no similarity.


Context of practice 3 has also been very beneficial because the study of colour has allowed me to understand what visual effects the views of a piece of artwork. Especially the emotions that come from certain colours and even the shape and design for the characters, the objective for my animation on seasons was to appeal to and open audience but I later narrowed this idea down to Children because the colours are very bright and friendly for children to look at. There is nothing dark about my animation everything is very positive and I had to make sure I payed a lot of attention to my character design so that the characters looked appealing.

Shapes are what we use to define what things are and what they can be used for. Shapes as well as colour also give meaning especially to a character as stated in the creative character design book by Bryan Tillman, it says that a square represents e.g. “stability, trust, honesty, order, conformity, security, equality and masculinity”.


Tillman, B. (2011) page 68, Creative character design. Amsterdam: Taylor & Francis (Accessed: 14th October 2016).

For research I have taken a lot of inspiration from my trip to Japan, Tokyo mainly from Hayao Miyazaki because I like his soft style of animation and character design. After visiting his museum and finding out how he animated his frames I wanted to attempt this approach myself but digitally. I have been watch a few of his animations whilst animating my final animation.

Originally my animation was going to have a soundtrack, music playing through out but I felt that is did not fit with my animation because it did not communicate the feeling of what was going on and felt too over powering because of its loudness. So I decided to use standard sounds relating to each season to help communicate what was going on.

My reason for choosing to use traditionally animated features was because I felt comfortable using this animated format, I am familiar with traditional 2D work, my strengths are strongly revolved around hand drawn visuals, I don't really like drawing digitally because I personally not able do draw accurately. The feeling of drawing digitally is not very comfortable, I like my drawing to be paper based because I believe that there is more of an effort involved.

If I was to do this project again I would take time to develop a visual style for my scenery because I did not develop and visual style for my scenery and my storyboard need more plans because it did not draw the in betweens which meant I had to take my time to imagine what would happen between each scene which took a while. I need to plan my animation better because I took a while to come up with a visual style and procrastinated for a week which back tracked me at the beginning. Areas I need to improve on is my line work and style in which I animate, whilst animating I noticed that my hand drawn scenery had begun to fade in parts because the line work was not thick enough. The motion is smooth in parts but I now notice that it is very jumpy and slow in areas, I could have reduced the frames so that some scenes moved a lot smoother. The traditional method which I used to animate my animation has taken very long after reviewing what I have done, I believe to speed up the process I could have used more of After Effects rather than draw certain features e.g. clouds continuously, would have just been easy to key frame one image and move it in after effects.

After working on this final project I have released my weaknesses and areas on my animating skills which have hindered me since the beginning of the course. Creating this animation has helped me realise how to improve by having me do things which were out of my comfort zone, especially by creating a minute animation. Most time I have done when creating an animation has been 24 seconds, personally I think I have been lazy in the previous years and scared to create a longer animation just in case I do not finish it. This module has allowed me to be patent because I used to skip frames mainly to finish my animation quicker but my final out come would suffer because of this. Most of the animation I have produced apart froths final one have been very jumpy and untidy because I have not worked at the correct frame rate, doing this final project has taught me to take my time. Taking time and amending weak areas of the animation will enable you final movie to come out looking great.  





 


Rational

The objective for the beginning was to create a minute animation which communicated the four different seasons with in a year, initially my idea was to have all the visuals in first perspective but I changed it because I felts that communicating in third person will make the viewing of the animation clearer to my target audience because there is more to look at in relation to the seasons to give a clearer understanding of the story. My animation is open to all audiences, I personally have stuck to my initial proposal, the only difference is that my animation is 1 minute and 30 seconds instead of a 1 minute but the visuals are correctly representing my idea.

I have had small problems with positioning of features e.g. with in a scene which move out of place but everything else worked very well, it runs well and displays the seasons. I have kept on track and taken each day at it has come complete a significant amount of work daily.  

Wednesday, 3 May 2017

Errors

Noticed during the second to last crit that my tree with in one of the scenes moved and did not look like it was firmly planted on the ground, seemed to more around a lot, which made my animation look untidy. I amended this problem by repositioning each tree, the task took longer that I thought it would because the trees were not in line with each other. I initially thought that everything was drawn accurately but this is something I will need to work on in the future by making sure that I take my time to trace each frame accurately.

     

Tuesday, 2 May 2017

Bio

A Graphic illustrator and Animator with a passion for art very enthusiastic when it comes to creating visuals, focus more on the design aspect of an animation and enjoy experimenting with various different colours. Very hard work when involved with a project, specialising in creating visuals which capture the eye and evoke different feelings through colours. Inspired by many different illustrators on social media, which help me develop my own visual style. Art which I specialise in is both technical and graphical, I like to see a lot of colour and thick black lines because I believe it helps an art piece stand out.  

symposis

This animated piece is about the four seasons with in a year through time-lapse, it demonstrates the drastic change in the weather pattern and how the climate is effected during each season. The main focus with in this animation is a tree which is used to highlight the change of weather by its change of state. Weather effects people’s emotions based on the temperature and colour e.g. Summer and winter which both have contrasting effects, the heat and brightness of summer evokes positive feelings but winter is dark and cold which can sometimes reflect in some people’s personality during this season.

Monday, 24 April 2017

Changes made

In the crit my animation received many positives and few negatives which I have now have amended currently this was because the scene in which I produced did seem to lack a little bit of detail so I have added more detail to make each scene look a lot more convincing in terms of the different seasons in real life represented.

E.g. There is a scene I created for a summer with a girl reading a book, her eye movement was said to  be very unrealistic because she did not blink. so I have added two key frames for her to blink and now the scene looks realistic.

Images below...



          

Saturday, 1 April 2017

Future objective and progress

My idea now after the crib is to just continue animating and making the amendments give to each scene, I still have music to produce and the title and end credits to consider, my plan during the process of this animations to plan my animation well by doing a scene a day which is the equivalent to a second a day because each scene is worth 24 frames. I am on target for completing a minute  of animation. Monday to Friday is just me working on colouring the content of my animation, I only have winter to complete now I have been through summer spring and Autumn. If there are any extra details or frames need I will add these because I believe some of my scenes are missing some elements.

Time-lapse research


I have researched many different time-lapse in relation to landscape and have found a few which are similar to the scenes with in my animation. This is the effect I am looking to achieve to make my scenes look like they are fast forwarding. My main focus when looking at these videos is the case of the scenery, I want the scenes run at a low and steady pace so that the viewers can take in all the information from each bit of detail.

Friday, 31 March 2017

Crit Animation Progress



I took part in a crit yesterday, it was to evaluate everyones progress with in the class. everyone received, both critical and valuable feedback. My animation over all was said to be very good, everyone said I had thought about my seasons very well and that the depiction of spring to Autumn was so far very accurate and the use of colour is very well detailed and considered. The only critical feedback was that some scenes are just missing small little extras to set the scene e.g. clouds, I need to add this so that it feels that there is more going in certain scenes and the odd frames just need adjusting.

My plan is to make sure every scene is very accurate in representing the seasons and I will need to implement the feedback and make sure extra frames are added to make sure scenes flow well and help the viewer be able to take time to view and understand the animation. I need to also decided on the sounds that will be used in this animation as suggested by my peers because it could have mixed sounds for different seasons but also is said to be a very calm and free flowing and smooth animation.

An achievement in representing the seasons had been made because my aim was to make sure that each scene was represented well through little features like the sky and the use of the tree in each scene and my peers recognised each scene very easy which is the most positive point which I can take from the crit.





 

Saturday, 25 March 2017

Small amendments

I have shown my work to my colleagues and they really like the work I have produced because of the colour and the way the scenery is done. They think that the gradient gives the images depth, detail and character. The only problem is the motion, I just need to speed up the motion, it is very slow. The frame rate will need to speed up and I need to add little details to help improve my scenery, more secondary motion is need because there are some scenes which need to look real e.g. blowing of a tree branch in one of the scenes is very static only the leaves more. The visuals need to look convincing and need a bit of extra motion.

Plan and progress

The development of my animation is going well. I have developed as systematic plan when colouring my frames, each scene is worth 24 frames and this is what I colour everyday. So far there have been no problems everything is going well and I am making sure that my colours are really realistic and relative to real life colours of the wild life found in Britain. I am using gradients because I believe my work in the past has been very flat in colour. Blending colours adds more character to my scenes because it provides more detail and makes the scenery feel real.  

Saturday, 18 March 2017

Making my work detailed

For this animation my objective has been to make each scene detailed visually, this has caused me to take a long time creating various scenes because there is too much work involved but I have managed to make a lot of progress. I add a lot of detail because it makes my visuals with in my animation look a lot more realistic, I have taken a lot of inspiration from my trip to Japan and the studio Ghibli museum, the work which they produced was so beautiful and nicely detailed. This is what I am trying to achieve when creating my animation, want the detail to grab my audiences attention.




Time lapse idea

This animation is a time lapse through time, it shows what is what happens from spring to winter it will show you the growth of the tree branches, grass and life around a tree and English landscape. I have taken many references from actual Landscapes and from my own personal photographs to help me develop visuals for my animation I want it to look as close to real as possible. So far I have received many positive views from my peers about this idea and they think that it will work because it is an idea which they have never seen being executed in an animated form before.



    

Storyboard

I am going to revisit my storyboards because I have changed some scenes in my final animation because I felt that the originals looked too boring to be in the final animation. I changed the scene to add more to my animation and have to go back to adjust my scenes on my storyboards.

 
These were my old ideas which have either been changed or advanced to look better.

Timing of my animation

My aim is to produce an animation which is a minute or so in length, but I have been advised to make it a bit longer, so that there is more to look at so I am going to add a few more seconds to it. Currently based on a test I produced I am on target, because a few of my scenes add up together to make 30 seconds and I still have many other scenes left to develop, I would say that my animation should be near 2 mins long.

Referencing








My aim is to make my animation look dreamy during Spring, summer and dull autumn and winter so I have been referencing some images for Spring and Summer, I love looking at pictures of a bright and colourful and vibrant skies and landscapes. I like bright colours and moods, this is what I want to apply to my animation especially for my target audience. I want children to be able to watch my animation as well and enjoy it for is use of colour and scenery.  

Colour use

I have been taking my colour use into consideration since studying it in Cop, colours have a different meanings and for this animation I plan to use positive colours so I have decided to use colours on the brighter side of the colour spectrum. Tints are what I am working with, I mostly am using gradients because I like the dark and light effect they give. I am not adding too much shade because I want my images to be light, bright and happy. I am focusing on making my images look realistic in terms of my colour use, need the colours to be normal, they need to reflect colours that you would see in real life.



Animating process




I have hand drawn all my animated frames for this animation because I prefer to use traditional. I believe that my hands are more accurate when physically drawing on paper because it is a techniques I used daily. Drawing on paper is the best way for me to create an art piece piece which looks great on the eye, drawing digitally is my weakness I struggle to achieve accurate lines and my work looks messy. My other reason is that I like traditional work, it feels more real and official to me, I like holding a piece of art physically created by the hand, this is why I don't draw digitally.

I can admit that the traditional process of animating is long and laborious. There has been various occasions where I have wanted to cut corners but I have considered that this work ethic has not done me many favours in the past. I want to produce an animation which is smooth in motion so I have been working at the considered frame which is 24 frames per second, currently the animation is very smooth and I am making very good progress in terms of my work load. Currently I am colouring my frames it is taking a while but everything has been considered in terms of motion and visuals. I am just colouring everything natural colours making sure that the visuals are bright and reflect the mood of the scenery as seen above in "Spring".

studying colour in my Cop dissertation because I have a better understanding of  how colours effect your emotions and which colours suit certain types of situations. I want the colours to be positive for this animation so I am using a bright colour set.

   

Saturday, 11 March 2017

Music Made

For my Animation I have produced a beat which is very happy and relaxed, this is what i was aiming for when I created this track, every thing in each scene is very relaxed and easy going so the music need to reflect that, I need it to run well with each scene so i will make sure I will aline the music with the animations content.

https://soundcloud.com/malaki7/steve-lacy


Referencing for Animation

I have use many images to help me develop the right images for each scene. I have made sure my has been relative to each scene adding as much detail as possible so they are easy to recognise. I find images of trees on the internet of landscapes, trees, clouds, snow. Before doing so I didn't know they named clouds depending on their appearances, few examples ...


  • Cumulonimbus
  • Cumulus
  • Nimbostratus
  • Cirrus
  • Altocumulus Lenticularis
  • Polar stratospheric cloud
  • Cirrocumulus
  • Altocumulus
  • Altostratus 
  • Stratocumulus
  • Cirrostratus
  • Stratus
  • Noctilucent cloud
  • Cumulus Congestus



Some these clouds appear depending on the weather condition, mostly summer or spring, I found this very interesting, I did not know until I researched.







Animatic and Changes

Recently the class was brought together to have a look at each others animatics to see how far everyone has progressed in terms of our work load and animating. My animation is on track but I have disregarded my animatic for the sake of my final animation so there was not much to look at, it was said to be too fast, only 8 seconds, it should have been 1min or so. I am currently working on this  and have found my animation to be flowing very well. I am making sure that my animation is being animated at the right frame rate and that the scenes sync with the music. I have made many changes to scene whilst animating because I felt scenes in my story need more detail and visuals to look at, the storyboard was lacking in detail, I know I will have to go back and change parts of the storyboard. The aim is to give people more visuals to look at and also make each scene symbolic to each season so that people instantly recognise what season is taking place.




This was a previous test I did for a blowing tree, I have gone on to develop a nicer looking tree with and mice frame rate for blowing wind, the leaves russel in the wind nicely.

Animating Process

I have been animating since the end of February into March. Making very good progress, four main points when creating my seasons animation was to make sure it was animated a 24 frames per second, draw each and every frame neatly, outline neatly in black and then colour using gradients. So far every thing is going well because I am currently outlining my frames and testing the frame rate. it is currently looking very smooth in its motion.

The reason for using the four stages above is because, in the past I have produced many substandard animations which did not look very presentable nor where they animated well, I used to outline directly on to the animated frame and this did not work so I have taken a different approach to making sure that I create another frame separate from the original frame so I can trace each drawing. It might seem very long but it makes my images more clearer and neater than before. Everything currently is easy to recognise, I have checked with my peers and they like what I am doing. I am a head of my schedule and am very comfortable that I will complete my animation on time.



 

Thursday, 9 February 2017

Seasons

My current animation is about the four different seasons that take place during each year, the aim is to communicate the events that take place during these seasons and what effects they have on the environment. The main focus is on a tree which tells a short story of what going on in each scene. I personally chose to work with this concept because its relative to my everyday life and have a strong knowledge of what takes place during Spring, Summer, Autumn and Winter, the main reason for choosing this subject was to stay away from surreal, weird or sci-fi ideas which would possibly lead to a really dark story line. I my self like to tell stories which are real life related I personally am not interested Horror or Sci-fi movies or story lines, personally I find them really gruesome, wicked, twisted. Theses factors do not benefit me because I am an animator who likes to tell positive and funny stories, personally not a fan of killing or harm to anything living. The subject I have chosen is common so there is a lot to research about it.




 

Wednesday, 8 February 2017

Character Design

I have always been a fan of Studio Ghibli's work because of its difference to main stream anime all of the stories told by Studio Ghibli are never negative or sexually orientated, considering that the animations are made for children. The character follow anime style but aren't considered to be anime because how they are represented, they don't have a typical anime look of overly enlarged eyes and and triangular faces.

Ever since going to Japan I have developed a further interest in studio Ghibli methods and their character design, For this current project I have been taking inspiration from Hayao Miyazaki and his methods for designing a character because his characters are very detailed and colour because I want my character to look colourful and soft in representation, same as his. For my character design I have been studying his process to designing his characters and will do so for this entire project because it is helping me keep to a guide, making sure my characters look friendly, soft and round in shape.

My character design just below :
   





Developing concept booklet

The concept work is still currently being developed, but I have many sketches which have helped me develop an idea of what my scenery is going to look like for my animation, majority of my work is revolved around environmental design because seasons are mostly focused on the change of climate and environment. A tree is the main focus of my animation because of its significance to all four seasons, the tree alone changes its state to suite each season and this is a good indication into finding out what season is taking place in each scene. The change of the tree allows the view to build and understanding of what season is taking place and when, because its a factor which is apart of the everyday human life most people understand how the weather works and how they and others are effected in the process, they even understand what the environment looks like.

Link to Issue booklet below:


Thought I have produced my concept art book, I have noticed some small details that will need changing when it comes to creating my final piece, found on one of my characters from a scene and also a tree. There are unnecessary lines on the characters face which could be questioned because it is not obvious as to what they are, feels like they are just placed on the character without reason and the tree it's self has a really wide bark which has not been considered as overly massive to some. The reason why I would change the size of the tree and the character is because I am trying to relate both the character and the tree to objects and people you would see in real life, so they need to be in proportion. That being said you do find really large or wide trees in other countries like e.g. Africa but I am trying to depict a scene from the United Kingdom and I personally do not see massive large wide trees my self.