Tuesday, 13 October 2015

Uv mapping in Maya

To day I started UV mapping with my previously rigged model, which is the unwrapping of an 3D modelled objects textures, designed in Maya for the purposes of making it easier to add colour, effects or texture to give an item in Maya a polished look, the object must be unwrapped like a net for a shape and then coloured and developed further in photoshop. The steps of UV mapping my character have been very simple and straight forward to understand, especially when using the tutorial provided for me. The only problem I have had with developing my character further is his Edges, vertices and faces, there are too many elements to deal with which mean certain parts of my character are hard to maneuver or manipulate, this means that I often get confused between parts of my character because the parts I select can most of the time turn out to be the wrong selections made which leaves me pulling the wrong vertices, face or edges. I highlight this complication because this has also effected me cutting certain part of my character to UV wrapping, this is due to the miss-placing the lines on the body on my character there are too many. I have so far manage to cut and unwrap my character easier than I expected because parts of the bodies edges are fine, it is just around the arms I have made a major error on which have, I worked around this and have completed the task perfectly fine.

I the future, when creating another character I think my main focus would be to always follow guides given on character or even create symmetrical guides my self which can be followed easy. I need to keep practicing with modelling in Maya, I feel the best way to do this would be to observe and model a still object from scratch and continue to UV map and texturise.

Back of my modelled character

UV texture of my modelled character
              
I would regard my whole character as simple but, there are a few edges, vertices and faces that could be adjust through deleting, but what I failed to mention earlier on is that the complication of deleting the faces or edges would result in either a missing face leaving a hole in the character or edges missing will appear to effect the roundness of the character meaning parts will start to cave in and form a large dint. As mentioned earlier, that edges, faces and vertices will be something I will most definitely need to focus on when designing in the future, I feel my understanding will only come with practice.

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