Friday, 16 January 2015

Visual language three examples


This animation uses music and sound the view the feeling and movements of the animals and insects , they use the music to create the atmosphere and feeling of the characters e.g. the beginning when the penguins see the shark traveling towards their icicles they instantly play the jaws theme not just because it's associates to jaws as a shark but because it is a very thrilling and scary theme in aspects because it starts of low and begins to get higher the more the shark gets closer to give to the indication that the shark has almost reached its target, but its also mean't to scare to and pump up your adrenalin.Your heart rises at every beat as the sound gets louder, e.g."denden...denden...dendendendendendenden"-(jaws theme).The main thing about the jaws theme is that the tempo rises to alert you that the situation is getting tense and that the shark is getting closer to the penguins. Sounding is another way of making people aware with in a animation so that they know what is really going on.



This animation uses sounds to set the seems, all the sounds seem life like and really fit perfectly with movements, the sounds sync very well and the music fits in to scenes and gets loud when situations becomes extreme,exaggerated and live the music rises and the tempo gets faster to sync with the mood of the scene e.g. When the character swings on the door to reach the bottle the tempo gets higher and the music becomes a lot more serious and almost james Bond themed, to demonstrate that the character feels that he is on a mission to reach the bottle.         






The sounding is sync to the flick off the light so when it shuts of the music is off but when the music plays it is very call along with the changes in the scene even when they are bad for instance the appear of a "monster" the sounds are in sync and keep the animation free flowing because they stay in tune with the movements. There are not many sounds in this animation compared to the other two top ones, which makes the scene very boring but works in relation to the scene and setting and story plot which does the animation justice, but could be made better with slight more sound affects in certain areas maybe sounds for the characters talking, maybe not even physically talking the creator could do a Mr bean muttering and class that as the character speaking.

I have chosen these because they demonstare good uses of sound through movements and feeling of scenery and the characters presented within those scenes. They also help demonstarte what sounds can really be used for and how they help convey a message with in a animation.

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