Monday, 29 December 2014
Animation Errors
There were many errors pointed out to me once I finished my animation, the main problems to do with my proportion of my character, object with in the room are bigger than him and he starts off big and shrinks through the process of the animation getting smaller. When the perspectives of my character in changed to first person certain parts are designed with small errors that need adjusting e.g. length of the mallet hammer is small to a real mallet hammer, when the hammer is in certain angles it get longer and the perspectives are badly drawn in relation to real life objects. The movements of the characters are very jittery and skip from time to time because I have missed in between stages of the character movement and the detail in the windows are not close to resembling a real window, the white lines across the windows were questioned because they did not look like shine in the window, I agree because they are too dark and strong I should have made them even more transparent.
When it comes to doing another animation again I will concentrate strongly on proportion to scale because I am weak with in that area and it needs improving and attention to detail is something I need to reflect on because it is key to make situations and the atmosphere with in an animation look real and relative to real life. I need to make sure these are problems are adjusted before going on to produce any good animation because I feel this will hinder me from producing and animation that I am capable of creating. The key to getting my proportion and angles right is to measure and pin point with a ruler of number involved tool to get an accurate size I can stick to though out an animation.
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